So now we’ve got a multiplayer mode that has graphics on par with the single-player game. Speaking to in an interview you can view elsewhere on the site, designer Philippe Therien told us that there is a feeling that Vegas 2 is Vegas: The Director’s Cut, or the game the team always wanted to make. The answer to the second question is more subjective. Now, with that under its belt, the team was able to concentrate on new features and gameplay mechanics rather than get bogged down worrying about whether the game would work. With the original Vegas the team spent a lot of time getting to grips with the engine. The answer to the first question lies with the Unreal Engine 3, which the team used to build the first Vegas game and this one. One: how did they manage it? And two: is it a proper sequel or more like a director’s cut? Assuming the game doesn’t slip, we’re looking at a turnaround under a year-and-a-half.
On the face of it Ubisoft Montreal has developed Vegas 2 very quickly. With this in mind, we sprinted (that’ll make sense later) towards Ubisoft HQ to get some serious hands-on time with Rainbow Six Vegas 2’s multiplayer, and found out what the score is. You know what I’m talking about: Call of Duty 4: Modern Warfare.Īnd so, with the bar raised, Ubisoft Montreal has quite a job on its hands developing a sequel to the acclaimed Vegas that’s not only a step forward for the series, but stands out as a shining light for the genre. But since then the first-person military shooter bar has very much been raised.
We loved Tom Clancy’s Rainbow Six Vegas so much so that our esteemed leader Tom gave it nine-out-of-10 when it was released back in December 2006. For plenty of in-game footage of the multiplayer mode in action, head over to our Rainbow Six Vegas 2 video preview, where Philippe Therien from Ubisoft Montreal talks about Vegas 2’s key features.